微信绑定转生
微信验证不了,转生要验证了才能点,脚本怎么改?()
%100
#INCLUDE 游戏配置.txt
[@MAIN]
#IF
#ACT
MOV D98 0
#IF
#ACT
OPENMERCHANTBIGDLG 10 50 1 4 -30 -100 1 673 102 1
GOTO @DS转生显示Main
[@DS转生显示Main]
#IF
CHECKRENEWLEVEL = 0
#ACT
mov N$需要元宝9 50000
#IF
CHECKRENEWLEVEL = 0
#ACT
mov N$需要等级 100
mov N$检测等级 99
mov N$需要元宝 $(1转需元宝)
mov N$检测元宝 $(1转检元宝)
MOV N$材料数量 $(1转需材料)
MOV S$DS转生参数A <>
MOV S$DS转生参数B <>
MOV S$DS转生参数C <>
MOV S$DS转生参数D <>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs01>
#IF
CHECKRENEWLEVEL = 1
#ACT
mov N$需要等级 102
mov N$检测等级 101
mov N$需要元宝 $(2转需元宝)
mov N$检测元宝 $(2转检元宝)
MOV N$材料数量 $(2转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <>
MOV S$DS转生参数C <>
MOV S$DS转生参数D <>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs02>
#IF
CHECKRENEWLEVEL = 2
#ACT
mov N$需要等级 103
mov N$检测等级 102
mov N$需要元宝 $(3转需元宝)
mov N$检测元宝 $(3转检元宝)
MOV N$材料数量 $(3转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <>
MOV S$DS转生参数D <>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs03>
#IF
CHECKRENEWLEVEL = 3
#ACT
mov N$需要等级 104
mov N$检测等级 103
mov N$需要元宝 $(4转需元宝)
mov N$检测元宝 $(4转检元宝)
MOV N$材料数量 $(4转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <PlayImg:10:51:10:200:62:283:0>
MOV S$DS转生参数D <>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs04>
#IF
CHECKRENEWLEVEL = 4
#ACT
mov N$需要等级 105
mov N$检测等级 104
mov N$需要元宝 $(5转需元宝)
mov N$检测元宝 $(5转检元宝)
MOV N$材料数量 $(5转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <PlayImg:10:51:10:200:62:283:0>
MOV S$DS转生参数D <PlayImg:10:51:10:200:134:383:0>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs05>
#IF
CHECKRENEWLEVEL = 5
#ACT
mov N$需要等级 110
mov N$检测等级 109
mov N$需要元宝 $(6转需元宝)
mov N$检测元宝 $(6转检元宝)
MOV N$材料数量 $(6转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <PlayImg:10:51:10:200:62:283:0>
MOV S$DS转生参数D <PlayImg:10:51:10:200:134:383:0><PlayImg:10:51:10:200:151:383:0>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs06>
#IF
CHECKRENEWLEVEL = 6
#ACT
mov N$需要等级 115
mov N$检测等级 114
mov N$需要元宝 $(7转需元宝)
mov N$检测元宝 $(7转检元宝)
MOV N$材料数量 $(7转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <PlayImg:10:51:10:200:62:283:0>
MOV S$DS转生参数D <PlayImg:10:51:10:200:134:383:0><PlayImg:10:51:10:200:151:383:0><PlayImg:10:51:10:200:173:383:0>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs07>
#IF
CHECKRENEWLEVEL = 7
#ACT
mov N$需要等级 120
mov N$检测等级 119
mov N$需要元宝 $(8转需元宝)
mov N$检测元宝 $(8转检元宝)
MOV N$材料数量 $(8转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <PlayImg:10:51:10:200:62:283:0>
MOV S$DS转生参数D <PlayImg:10:51:10:200:134:383:0><PlayImg:10:51:10:200:151:383:0><PlayImg:10:51:10:200:173:383:0><PlayImg:10:51:10:200:193:383:0>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs08>
#IF
CHECKRENEWLEVEL = 8
#ACT
mov N$需要等级 125
mov N$检测等级 124
mov N$需要元宝 $(9转需元宝)
mov N$检测元宝 $(9转检元宝)
MOV N$材料数量 $(9转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <PlayImg:10:51:10:200:62:283:0>
MOV S$DS转生参数D <PlayImg:10:51:10:200:134:383:0><PlayImg:10:51:10:200:151:383:0><PlayImg:10:51:10:200:173:383:0><PlayImg:10:51:10:200:193:383:0><PlayImg:10:51:10:200:218:383:0>
MOV S$DS转生参数E <>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs09>
#IF
CHECKRENEWLEVEL = 9
#ACT
mov N$需要等级 130
mov N$检测等级 129
mov N$需要元宝 $(10转需元宝)
mov N$检测元宝 $(10转检元宝)
MOV N$材料数量 $(10转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <PlayImg:10:51:10:200:62:283:0>
MOV S$DS转生参数D <PlayImg:10:51:10:200:134:383:0><PlayImg:10:51:10:200:151:383:0><PlayImg:10:51:10:200:173:383:0><PlayImg:10:51:10:200:193:383:0><PlayImg:10:51:10:200:218:383:0>
MOV S$DS转生参数E <PlayImg:10:51:10:200:603:250:0>
MOV S$DS转生参数F <>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs10>
#IF
CHECKRENEWLEVEL > 9
#ACT
mov N$需要等级 135
mov N$检测等级 134
mov N$需要元宝 $(11转需元宝)
mov N$检测元宝 $(11转检元宝)
MOV N$材料数量 $(11转需材料)
MOV S$DS转生参数A <PlayImg:10:51:10:200:62:80:0>
MOV S$DS转生参数B <PlayImg:10:51:10:200:62:180:0>
MOV S$DS转生参数C <PlayImg:10:51:10:200:62:283:0>
MOV S$DS转生参数D <PlayImg:10:51:10:200:134:383:0><PlayImg:10:51:10:200:151:383:0><PlayImg:10:51:10:200:173:383:0><PlayImg:10:51:10:200:193:383:0><PlayImg:10:51:10:200:218:383:0>
MOV S$DS转生参数E <PlayImg:10:51:10:200:603:250:0>
MOV S$DS转生参数F <PlayImg:10:51:10:200:603:110:0>
MOV S$DS转生按钮 <ImgEx:37:324:325:324:324:295/@zs11>
#IF
#ACT
#SAY
<>\
<$STR(S$DS转生参数A)>\
<$STR(S$DS转生参数B)>\
<$STR(S$DS转生参数C)>\
<$STR(S$DS转生参数D)>\
<$STR(S$DS转生参数E)>\
<$STR(S$DS转生参数F)>\
<PlayImg:10:61:15:200:135:-64:0>\
<> <当前人物转生:/SCOLOR=251> <$RELEVEL>\
<><ImgEx:37:324:325:324:324:285/@转生> <需:/SCOLOR=251><$str(N$需要等级)>级+<$str(N$需要元宝)>元宝+无垠神魂×<$str(N$材料数量)>\
<> <Img:346:37:0:-6|254#一转奖励:打怪伤害 + 1% 神力倍数 + 1.01倍
^-^159#二转奖励:打怪伤害 + 2%神力倍数 + 1.02倍
^-^147#三转奖励:打怪伤害 + 3%神力倍数 + 1.03倍
^-^146#四转奖励:打怪伤害 + 4%神力倍数 + 1.04倍
^-^151#五转奖励:打怪伤害 + 5%神力倍数 + 1.05倍
^-^69#六转奖励:打怪伤害 + 6%神力倍数 + 1.06倍
^-^223#七转奖励:打怪伤害 + 7%神力倍数 + 1.07倍
^-^239#八转奖励:打怪伤害 + 8%神力倍数 + 1.08倍
^-^246#九转奖励:打怪伤害 + 9%神力倍数 + 1.09倍
^-^150#十转奖励:打怪伤害 + 10%神力倍数 + 1.10倍/SCOLOR=250><转生奖励概览|254#一转奖励:打怪伤害 + 1% 神力倍数 + 1.01倍
^-^159#二转奖励:打怪伤害 + 2%神力倍数 + 1.02倍
^-^147#三转奖励:打怪伤害 + 3%神力倍数 + 1.03倍
^-^146#四转奖励:打怪伤害 + 4%神力倍数 + 1.04倍
^-^151#五转奖励:打怪伤害 + 5%神力倍数 + 1.05倍
^-^69#六转奖励:打怪伤害 + 6%神力倍数 + 1.06倍
^-^223#七转奖励:打怪伤害 + 7%神力倍数 + 1.07倍
^-^239#八转奖励:打怪伤害 + 8%神力倍数 + 1.08倍
^-^246#九转奖励:打怪伤害 + 9%神力倍数 + 1.09倍
^-^150#十转奖励:打怪伤害 + 10%神力倍数 + 1.10倍/SCOLOR=250>\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
[@转生]
#if
CHECKRENEWLEVEL > 0
#ACT
goto @真转生
BREAK
#if
EQUAL T48
#ACT
MESSAGEBOX 请先在土城右边的NPC处绑定微信公众号!
#elseact
goto @真转生
[@真转生]
#IF
CHECKRENEWLEVEL > 9
#ACT
MESSAGEBOX [提示]:请前往第二大陆进行转生哦!
Break
#IF
CHECKGAMEGOLD > <$str(N$检测元宝)>
CHECKITEM 无垠神魂 <$str(N$材料数量)>
checklevelex > <$str(N$检测等级)>
#ACT
GAMEGOLD - <$str(N$需要元宝)>
TAKE 无垠神魂 <$str(N$材料数量)>
RENEWLEVEL 1 0 0
MESSAGEBOX 恭喜你转生<$RELEVEL>重成功
GuildNoticeMsg 5 255 恭喜[<$USERNAME>]成功进行了<$RELEVEL>次转生!
#CALL [\游戏登陆\登陆触发.txt] @触发设置
GOTO @main
#ELSEACT
MESSAGEBOX 转生条件不足!或者等级低于<$str(N$需要等级)>级
BREAK
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